Discussion about this post

User's avatar
Jim Mander's avatar

The only thing about it that piqued my curiosity was the mention of elemental/environmental interaction, and put me in mind of the 2D stealth game Wildfire. I think the 'sandbox' framing is a red flag - games with those sorts of systems benefit from structure that you can experiment within, and a lack of structure isn't usually the bullet point feature people claim it is.

Ash Dykman's avatar

This is very helpful - I'll be digging into new games again soon and this certainly looked up my alley (especially the elemental/environmental aspects mentioned by other commenters). But maybe best to wait it out if that's the case. I agree that being a smaller studio means giving it some slack - I've been disappointed by much bigger studios lately dropping Big Concept, Repetitive Gameplay on my lap that are just interesting enough to peak my interest, but are ultimately unfulfilling.

9 more comments...

No posts

Ready for more?