Discussion about this post

User's avatar
Jim Mander's avatar

The only thing about it that piqued my curiosity was the mention of elemental/environmental interaction, and put me in mind of the 2D stealth game Wildfire. I think the 'sandbox' framing is a red flag - games with those sorts of systems benefit from structure that you can experiment within, and a lack of structure isn't usually the bullet point feature people claim it is.

Ash Dykman's avatar

This is very helpful - I'll be digging into new games again soon and this certainly looked up my alley (especially the elemental/environmental aspects mentioned by other commenters). But maybe best to wait it out if that's the case. I agree that being a smaller studio means giving it some slack - I've been disappointed by much bigger studios lately dropping Big Concept, Repetitive Gameplay on my lap that are just interesting enough to peak my interest, but are ultimately unfulfilling.

15 more comments...

No posts

Ready for more?